Bonkaboo privacy

Last updated 29 October 2026. This covers the free demo at playbonkaboo.com, the same demo on itch.io, and the Steam game.

The short version

We count how the game is used so we can make it better: how many people start it, host or join a room, finish a match, and how long they stay. We do not know who you are. There are no accounts, no cookies, no ads and no tracking across sites, and our analytics never store your IP address.

What the game sends

While you play, the game sends small anonymous events to playbonkaboo.com, for example "the game started", "hosted a room", "joined a room", "a match ended after 5 rounds with 3 players and 2 bots", "the host's tab was hidden for 40 seconds". Each event carries:

It never sends room codes, player names, chat, IP addresses or anything else that identifies you.

What the server adds and keeps

The demo on itch.io

The free demo is also published on itch.io, where it runs inside the game's page there. It sends the same anonymous events as the demo on playbonkaboo.com, to playbonkaboo.com, and nothing more. The page around the game belongs to itch.io. Its accounts, cookies and statistics are covered by itch.io's own privacy policy, not by this page. Cloudflare Web Analytics, below, counts visits to playbonkaboo.com only.

Site statistics

The web page also uses Cloudflare Web Analytics to count page views, visitors, referring sites, countries and device types. It uses no cookies and no local storage and does not fingerprint visitors. Cloudflare hosts this site and runs the multiplayer signaling; its privacy policy is at cloudflare.com/privacypolicy.

Playing together

To connect players, the multiplayer service sees the players' network addresses for as long as a room is open, as any online game must. Room codes and names are used only to run the room and are not kept by our analytics.

Open tables (Quick play)

While a table is open, the server that connects players keeps its room code, how many people are at it, the game version, the kind of device that hosts it and a continent, so others can be seated. No names. If a host removes someone, a scrambled form of their network address stays with that table until it closes, so they can't come straight back. Open tables normally pass game traffic through a relay, so other players don't see your network address. Our analytics never see any of this.

Why, and your choices

We use these numbers only to understand whether the game works and is fun: to fix joins that fail, to size the servers and to see which features get played. We do not sell or share them. Because nothing we keep can be tied to you, there is no profile to show or delete; you can also block requests to playbonkaboo.com/api/e and the game plays the same.

Contact

Questions about this page or your data: alex@hugebrain.ai.

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